Use
Teamwork
In the Canadian Improv Games you are
first and foremost a team. Your most amazing improv will not come from
what you can do alone. It will come from what your team can do together.
On an improv team, get to know your teammates. Get used to the way they
think and improvise and learn how to play off of each of them. Remember,
"the best way for an improviser to look good is by making his [or her]
fellow players look good."
Do
not Block
There are not many rules in improv. However,
there is one rule you should be bound by honour never to break: do not
block. Blocking is contradicting a teammate's offer. For example, if your
teammate approaches you and says: "Hey mom, what's for dinner?" Don't reply,
"I'm not your mother!" This is blocking. While initially funny, blocking
rapidly loses its appeal, shatters your scene's illusion, and breaches
the trust your teammates are placing in you.
Establish
the Three W's (Who, What, and Where)
An improv scene must basically show the
Who, the What, and the Where.
Who
In an improv scene, you have four minutes.
Use those four minutes to develop your character, through dialogue and
actions, so that the audience learns to care for or despise that character,
whichever is most suitable. Remember, seeing a well- developed character
interact sincerely with other characters within a situation is funnier
than a bunch of out-of-context one-liners.
What
The What is the main action of a scene.
It is usually not difficult to establish, since you either have a scene
structure or are given a scenario to begin with. The tricks to the What
are incorporating the use of audience suggestions into your scenes, and
finding unusual choices in presenting and concluding your scenes.
Where
The Where is often the most difficult
W to convey. You must show the audience where you are by creating an environment,
and interacting with that environment, throughout your scene. To do this,
you must physicalize.
Use
Suggestions to Their Fullest
Most improv scenes require suggestions
from the audience. Suggestions are the variables in an improv scene, assuring
that each scene is fresh and completely new. When you ask for suggestions
from the audience, don't just use them once in your scene and then forget
about them. Find as many ways as possible to incorporate your suggestions
into each scene.
Physicalize
There are two types of physicalization,
both of which are equally important for developing the Where of a scene.
The first type of physicalization, also called miming, is accomplished
by creating items out of thin air. If you ever need a mop or a guitar on
stage and you don't have one, just pretend you do. The audience will believe
you. The second type of physicalization, is accomplished by using teammates
as items. If you ever need a chair or a car on stage and you don't have
one, get your teammates to transform themselves into one and use them.
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